Designing your course for a mobile experience
A large minority of learners on the Liverpool Dental Learning Hub access courses on a tablet or phone — between cases, on the train, before bed. Designing for that explicitly costs little and avoids the most common usability complaints.
What works on mobile
- Short text blocks (2–4 paragraphs) interspersed with media.
- Video over slide-decks.
- Single-select MCQs over multi-select grids.
- Native video players with built-in captions.
What doesn’t
- Large tables — they horizontal-scroll and learners give up.
- Hover-only interactions — there is no hover on touch.
- PDFs embedded inline — they’re fiddly on small screens.
- Side-by-side layouts assuming a wide viewport.
XBlocks and touch
Most of the 11 custom Liverpool Dental XBlocks are touch-friendly:
image-hotspot-xblock— works with taps.drag-drop-matching-xblock— works with touch-drag.sort-into-bins-xblock— works with touch-drag.
The XBlocks that benefit most from a larger screen: image-annotation-xblock (free-form drawing), timeline-presentation-xblock (wide aspect).
A quick mobile-readiness check
- Open every unit on a phone before publishing.
- Pinch-zoom: does any text need it?
- Try every interactive component with thumbs only.
- Pause a video — do captions render?
Liverpool Dental Learning Hub — author guide.
Built by BrainJam
for the University of Liverpool School of Dentistry.