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Designing your course for a mobile experience

A large minority of learners on the Liverpool Dental Learning Hub access courses on a tablet or phone — between cases, on the train, before bed. Designing for that explicitly costs little and avoids the most common usability complaints.

What works on mobile

  • Short text blocks (2–4 paragraphs) interspersed with media.
  • Video over slide-decks.
  • Single-select MCQs over multi-select grids.
  • Native video players with built-in captions.

What doesn’t

  • Large tables — they horizontal-scroll and learners give up.
  • Hover-only interactions — there is no hover on touch.
  • PDFs embedded inline — they’re fiddly on small screens.
  • Side-by-side layouts assuming a wide viewport.

XBlocks and touch

Most of the 11 custom Liverpool Dental XBlocks are touch-friendly:

  • image-hotspot-xblock — works with taps.
  • drag-drop-matching-xblock — works with touch-drag.
  • sort-into-bins-xblock — works with touch-drag.

The XBlocks that benefit most from a larger screen: image-annotation-xblock (free-form drawing), timeline-presentation-xblock (wide aspect).

A quick mobile-readiness check

  • Open every unit on a phone before publishing.
  • Pinch-zoom: does any text need it?
  • Try every interactive component with thumbs only.
  • Pause a video — do captions render?
Liverpool Dental Learning Hub — author guide. Built by BrainJam for the University of Liverpool School of Dentistry.